#ifndef __MENU_LAYER_H__
#define __MENU_LAYER_H__
#include "cocos2d.h"

USING_NS_CC;

namespace gofgame {
	namespace dungeonkeeper {
		namespace menuscene {
			class MenuLayer : public CCLayer{
			public:
				bool init();
				CREATE_FUNC(MenuLayer);
			public:
				void onGameClieck(CCObject *psender);
				void onSettingClieck(CCObject *psender);
				void onExitGameClieck(CCObject *psender);
			};
		}
	}
}

#endif //__MENU_LAYER_H__
